Knockdown and Freezing Arrows are actually undercosted. 5AP for a 100% chance to inflict a status (unless the target makes its saving throw) as well as damage is absurdly good; even Quickdraw archers should be loving these. These two are by far the best special arrows in the game. Both of these should be 6AP.
Silver, Poison, and Water Arrows seem overcosted to me. Reducing armour is nice and all, but it's not on the same level as stuns in terms of status effects; same thing with the Poisoned status' damage over time (and, unlike Fire Arrows, Poison Arrows aren't good for explosions). Wet is an underrated status as well, but it's still not worth costing that high. These should all be 5AP.
Smokescreen Arrow also seems a bit overcosted; should be 4AP.
I believe all the other arrows have appropriate AP costs. The only one which maybe should be changed is Explosive Arrow, not because it isn't balanced at its current cost (it is) but just because it feels a little too much like Fire Arrow, and it should feel more different. I think it might be cool to make Explosive Arrow cost one more AP, making it the only 7AP special arrow, but have a noticeably larger area of effect.
Last edited by ScrotieMcB; 18/07/14 01:19 PM.