Originally Posted by Peter Ebbesen

But I must admit that your idea that we should honour and praise Larian for trying post-release to deliver on announced funded goals that they failed to deliver upon release truly baffles me.


Perhaps I just don't share your feel of entitlement. Maybe we've just backed the project on kickstarter for different reasons. Maybe you just have little empathy and understanding for other people in general. I don't know.

I say it honestly: I don't give a shit about those stretch goals. Not because I dislike their premise but because that's not the reason why I backed the kickstarter in general. I've backed the project because I thought that free and transparent game development should have a chance in our AAA-company gaming industry. I've backed the project becasue I thought that Larian were able to create a good game once freed from corporate chains. And they did exactly that. I don't see kickstarter as a mere deal, I see it as a way of supporting people and stuff I see worthy off my money. Kickstarter is as much about donations as about funding. It's not an investment and if you see kickstarter like that I feel a bit sorry for you. Maybe you value your own money and contribution a bit too high in general, that's at least my impression...

And I honor them because compared to the "industry standard" they do a lot more. They want to create more stuff even though the game is already "finished", without additional charging, not only for the 20,000 kickstarter backers but also for the 200,000 or more regular customer to whom they never gave any promise or whatsover. Most of the other companies in the industry would have just cut the product short or release paid DLC afterwards (e.g. additional companions). In an industry in which paid DLC and microtransactions are all around I honor devs who want to improve on their product and who want to make their customers happy without asking for your money again. And I acknowledge both their quality product and their working ethics. It's not like they didn't want to deliver on those stretch goals, not at all. They just couldn't deliver on every goal in time which is a common issue in game development. You - as a game developer - should know that best.

And thanks for ignoring the whole rest of my post about communication and effects..."You don't get off that easily" you would probably say. I say cherry-picking... wink

Last edited by LordCrash; 18/07/14 04:37 PM.

WOOS