Tiaexz brings up a good point. A team should be formed around an idea that everyone wants to contribute to, not just because people want to start modding something. That being said, I would be interested with helping create a mod. I have been using the Elder Scrolls Construction set and Creation Kit for The Elder Scrolls and Fallout since Oblivion. I have never released any content online, but I usually make myself a house or try my hand at a simple dungeon when I mod those types of games.
Currently I am attempting to start a remake of the Shivering Isles from the Elder Scrolls IV: Oblivion DLC. I pulled a heightmap from the TES construction set and imported it into the divinity engine with Chriskang's heightmap importer. (
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=518432#Post518432) If anyone is interested in my progress or helping me out let me know and maybe I can make a thread about it.
As a modder I am mainly interested in terraining, town building, dungeon building, and level design. I have dabbled a bit into programming (Mainly MATLAB) but have no idea how the scripting in this engine works.
It is likely I wont really put much time into modding until my friend and I finish our playthrough of vanilla Divinity. (but that shouldn't be too long)
Steam ID:
http://steamcommunity.com/profiles/76561198037780007