*checks ingame*
Hmmm, it's actually 4. It seems like 6 stacks in my game since 2 piles of broad skulls and 2 of jawless skulls don't stack.
Guess it's not as bad as it seemed then (provided those 2 similar stacks of the same item aren't actual different items aswell).
The other 2 being skull and ancient skull (the only one being different, albeit only because of base price).
Yeah, this is my main gripe. I can deal with the pouches of Bonedust not stacking, though buckets logically should ... they're clearly shaped so they'd nest. The seemingly random "I'm just don stacking this type of item" thing, though, needs to be resolved. It isn't even max stacks, as sometimes I get three stacks, one of maybe 2, another of 3 and a third of 10. (That example is currently pulled from the blue mushrooms in my bags.)
This is pretty basic stuff, one would think. I can't imagine, not being a developer of any sort, why it'd happen ...
Considering this is about my only gripe, I really can't complain but ...
Edited to add forgotten: Naming pouches and backpacks sounds good but I suspect it'd be more of a pain than it's worth to implement. I like the idea of scroll cases, etc, but a simple mechanism might be to allow easy color coding of pouches and backpacks. I found some dye, so it may be possible and I haven't yet figured it out.