Any new information on this issue? Has Larian given an ETA for when this might be fixed? I know RAZE said they were aware of the issue, but "aware" and "working on" are two very different attitudes. I don't mean to be redundant about the issue, but I don't want it to be forgotten either, and I don't like having spent $40 for a game I cannot as of yet play due to these issues. Just wanted to keep this thread alive so others might continue to post input on the subject. I've no new information on the matter. In case others did not read the other thread on the single core usage, here is what I found running a monitoring tool...

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Core 1-
LP1 = 50-100% load
LP2 = 10-20% load
Core 2-
LP1 = 10-20% load
LP2 = 5-10% load
Core 3-
LP1 = 0-5% load
LP2 = 0-5% load
Core- 4-
LP1 = 0-5% load
LP2 = 10-30% load

Total CPU Usage - 10-20%

GPU 1 = 80-95% usage
GPU 2 = 80-95% usage

FPS = 28-34
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So far these readings are staying consistent. Does anyone else run HWiNFO along with Rivatunner, or a similar monitoring setup? It would be interesting to get more readings from other folks with differing hardware architecture. I still don't know if this is effecting all i7 CPUs or just mobile.