Are you starting from a new game with the mod activated?
Yep.
You could use the custom henchman guide to make a more desired jahan or madora
Wouldn't they lack the interactions that Madora and Jahan have? I wanted to keep that.
SInce you altered the chars already, the generated *txt has to be in that mod sub-directory:
"d:\Steam\SteamApps\common\Divinity - Original Sin\Data\Public\Lockpick_und_Books_6e4472c6-46e5-42c1-8572-34fa34b8cb36\Stats\Generated\Data\Character.txt"[/quote]
I tried this by creating my own empty mod, but it didn't work. I couldn't figure out how to 'save' the empty mod without any changes. Game would keep giving me an error that the main files are corrupted and singleplayer isn't available.
Though I've seen that thread, I'll try with the empty mod from the link.
Don't mind my mod name ^^ was testing something and too lazy to change it back...the path thereafter is important.
I lowered the boost HP in normal too, cause IMO it is a bit OP and you'll see the change right after starting the game as well. So you don't need to play the stupid tutorial over and over again - if you ie see that change (in my case either 5 or 10%) then your companions will be altered as well.
Alternatively could just skip through character creation and rush to the town to see if Madora and/or Jahan are altered. You don't need to do the tutorial to advance. Only the fight in front of the tomb and the gates are mandatory.