JailbreakerPrerequisites: Lockpicking 1
You do not require a lockpick to pick a lock. Gives you a +1 bonus to Lockpicking while using a lockpick.
Mind Over MatterPrerequisites: None
Gives you 2 bonus points in Telekinesis but you lose a point in Strength.
Savour the MomentPrerequisites: None
Incompatible with: Walk it Off
All statuses on you (including negative ones) last an additional turn.
Soul HarvestPrerequisites: Witchcraft 5
When reduced to 0 Vitality, take the Vitality of the nearest friendly character within Sight (killing them) instead of dying yourself.
Walking AlmanacPrerequisites: None
Gives you a +2 Loremaster bonus for identifying enemies.
Feel free to comment on mine or add your own.
Change log
Soul Harvest was previously...
Simulacrum
Prerequisites: Witchcraft 5
While you are at 0 Vitality and control a summon, you do not die but cannot summon a new summon.