Problems:

Resistances are too easy to raise to 100+
One Hander + Shield is an almost useless option

Solutions:

* Reduce/remove resistances from plate armor
* Put resistances on shields
* Shields block projectile spells/ranged when facing the caster
* Add 2h and 1h+shield requiring Man-at-Arms skills.


This splits the warrior up a bit, you can be tanky but now you'll have to sacrifice the insane 2h damage to achieve that. Also, a layer of depth is added to tactical combat as the shield must face enemies to be fully effective. And with skills being split between 2h and 1h+shield, the damage can be scaled better rather than making 2h way better for every damage skill since they cost the same AP regardless of weapon.


It'd be a good start to toning down Man-at-Arms while improving combat I think, anyway.