Two Lonewolf/Glass Cannon rangers is fun. Gotta use the terrain (like corners) and distance to your advantage.

At the moment I personally run the following combo:

- 2h Berzekerer.
Lone Wolf & Glass Cannon. Boost speed and enough Con for max AP.
This guy is the main damage dealer while the secondary character is utility:

- Lone Wolf Enchanter.
For Wildfire & Oath buffs as well as heals, teleport and other utility. (She also has crafting and blacksmithing.)
Max speed, low int (she doesn't need it for damage) and no Glass Cannon either (without damage she doesn't need *that* many AP per turn)


For roleplaying purposes I call them The Hound and Arya. smile

The warrior starts a bit slow but becomes a beast quite early if you support and build him properly. (Use picture of health as your 2nd talent and boost Man-at-Arms to 5) For the earliest levels it also helps to pick Wizard for the fire staff and the oil spell.



I agree that 4 characters is a bit too much micromanage. I rather have 2 stronger characters and the Lone Wolf health bonus really helps cancel out the Hard difficulty health penalty (-40% compared to Normal).