quick note to myself, a copy of idea from another thread.

changing how dangerous surfaces deal damage;
Quote

Maybe it should be turned around so that standing does more damage and running functions as if you are on one of those "walk barefoot across coals" kinds of events, and it works - and you run over the coals quickly... a sort of like something Jackie Chan would do, he would tiptoe over a burning surface so quickly that he would only singe his sandals a bit.

smile

So the player running away would simulate that kind of an escape stunt - and therefor get a bit less damage... could be tied to dexterity specifically so it benefits rogue - dexterity builds, if you want to make it more dependent on some of the already existing mechanics of the game and so make that mechanic more valuable too -

In turn, the Strength based builds would get less damage standing, while if they try to run over a fire they get burned more?

Bit fishy but... could work. Maybe Constitution would play better for that.

Which would then strengthen another basic build hype so you could base a character build on any of the attributes available.


- maybe they could make a talent or two about it too.

Last edited by Hiver; 19/07/14 06:36 PM.