(Character.txt)
new entry "Henchman_Madoc_Paladin"
type "Character"
using "_Hero"
data "Act part" "1"
data "Strength" "7"
data "Dexterity" "5"
data "Intelligence" "5"
data "Constitution" "7"
data "Speed" "1"
data "Perception" "5"
data "Gain" "None"
data "WarriorLore" "1"
data "OneHanded" "1"
data "BodyBuilding" "1"
data "Armor" "1"
data "Shield" "1"
data "Talents" "AttackOfOpportunity;WhatARush;ResistDead"

new entry "Henchman_Jahan_Mage"
type "Character"
using "_Hero"
data "Act part" "3"
data "Strength" "4"
data "Dexterity" "4"
data "Intelligence" "7"
data "Constitution" "6"
data "Speed" "4"
data "Perception" "5"
data "Gain" "None"
data "Willpower" "1"
data "WaterSpecialist" "2"
data "AirSpecialist" "2"
data "Talents" "Scientist;ElementalAffinity;FaroutDude"


This is what's in my Character.txt, oddly enough.
It's nothing like I have in the Character.xlsm and the first time I used All.xlsm to generate, it did create the right values in Character.txt.
So, I can simply edit this text file to correct, yes?

(SkillSet.txt)

new skillset "Henchman_Jahan"
add skill "Projectile_BlitzBoltStart"
add skill "Target_ChillyWind"
add skill "Projectile_BlitzBoltStart"
add skill "Projectile_StaffOfJahan"
new skillset "Henchman_Madoc"
add skill "Target_StunStart"
add skill "Rush_RushStart"
add skill "Shout_WhirlwindStart"
add skill "Projectile_StaffOfMagus"


Changed their skills to accomodate new abilities and starting level.