This leads to a situation where to be good at social skills you have to sacrifice combat ability.
That's actually great design imo.
Not in this game it isn't. The game is far more heavily combat based and most dialogues amount to very little.
You can also skip/save scum any rock paper scissor thing.
There some pretty clear things you should never put your ability points into. I'd say -
- Charisma
- Pickpocketing
- Lockpicking
- Barter
- Blacksmithing
- All non-tenebrium weapon abilities
All of these can be handled via gear/traits or are simply completely pointless/handled better by other means.
Lucky Charm and Crafting have significant enough combat bonuses to get a few points in. (5 crafting creates great gear, while Lucky Charm gives offense rating)