Originally Posted by Gyson
Well, I wasn't trying to imply you can only "win" with RNG itemization luck, only that it can cause two players to have very different experiences with how much money there is to be made (and thus how necessary theft feels).

The ease of the game post-Cyseal seems to be a common complaint many have raised, so whether or not things would continue to work well had the difficulty been balanced better remains to be seen.
Two players having very different experiences with how much money there is to be made is a part of the Rogue-like experience. It is perfectly normal for this genre.