Well, I wasn't trying to imply you can only "win" with RNG itemization luck, only that it can cause two players to have very different experiences with how much money there is to be made (and thus how necessary theft feels).
The ease of the game post-Cyseal seems to be a common complaint many have raised, so whether or not things would continue to work well had the difficulty been balanced better remains to be seen.
Two players having very different experiences with how much money there is to be made is a part of the Rogue-like experience. It is perfectly normal for this genre.
You're reading that out of context. I was referring to "how much money there is to be made" via non-theft, as someone commented that there was "plenty". And that has nothing to do with the "rogue-like experience" - which is entirely non-rogue-like, by the way, unless you truly believe stealing is this easy and people are that oblivious to theft happening around them and loss of property occurring with each player visit.