You can find the names of the items you want a container to carry in the TreasureTable.xlsm which are editable and you can change what each directory will contain item wise.
Another example - the crate just before the fight on the beach with the Orcs at the story always contains a sword + bow right? The crates loot is set to CYS_Level2Crate. Which = Sword, Bow
![[Linked Image]](http://grabilla.com/04708-2a1a822e-eff8-4307-9676-62e1e563b746.png)
![[Linked Image]](http://grabilla.com/04708-788ec6a7-2b5f-4d6f-b5b8-902ea230a2f3.png)
I hope this helps.
Sure I can change it in the file and Generate. But where would you put the TreasureTable.txt file so the game actually accepts and uses the changes in game? Many things in these XLSM files one edits the game recognizes and uses the changes you made, but for Treasure I haven't seen nor figured out where to put the modified txt file.
Edit: I know we are hacking this all up, but for example you can edit the Potion table and what you make changes in that, the game accepts. What I find equally baffling is I can make the changes, see in game and then just for S and G's I can remove Potion.txt from existence and the game still runs and it runs with my last modified #'s. So somehow during start up it takes the .txt's (some) and loads them into a table somewhere and uses that. If it doesn't find the txt file the next start up, it doesn't crash and continues to use the latest data stored in whichever table.