Lots of good points made here.

My view: Since the editor (for external use) is work in progress, try to fiddle with what is ready, and don't waste time getting frustrated with other things. Wait for more documentation and instructions. Yes, I know it's not easy...

@Larian: A lot of annoyances would be taken away if creating a new module started up with a lot of basic things "ready for use". A few important points:

- Being able to write conversation and use the story editor.
- Being able to make use of existing script functions, etc.
- Having a module setting panel for various module start purposes.


And a few nice, but less immediately important points:

- Add a better "create area" menu to make it simpler and less confusing for new modders to get started.
- Improve the user interface of the resource manager, a preview window (where applicable) would be nice.
- Add a simple menu system (maybe area settings) for custom music, events, atmosphere, weather, etc.
- Add a better way to change creature/NPC abilities/skills.
- Improve the camera controls (in the toolset and in the game).


Some less important, but still nice features:

- Add a day/night cycle system (god dammit!)
- Add a fps/cpu test function.
- Add swimming, flying, climbing and mounted combat into the game (just kidding).