True, I probably shouldn't've said "never". But rarely does combat last long enough that I need a second rain.

As for splitting up elements for certain casters, I disagree to some extent. Each caster should spare at least one or two point in all the magic abilities IMO for certain essentials. For some that's all you'll ever need too.

You'll also run into situations where one mage is out of range/out of order or whatever, so having more versatile mages reduces the chance you'll be unable to cast certain clutch spells.

Edit:

I agree with Man-at-Arms and crafted weapons. Pump strength early on, get an uber weapon/plate armor. Use uber weapon that costs tons of AP to swing with skills that have a set AP cost. One shot most things in the early game. It's pretty nuts.

I think having 2x mages and 2x physical damage dealers is close to ideal. The mages each buff the juggernauts and/or do standard crowd control, the juggernauts do their deal tons of damage thing.

As for PoE(Pillars of Eternity?) I don't recognize your name.

Last edited by Fellgnome; 20/07/14 10:15 PM.