Originally Posted by dsvw56
Everything seems overly cumbersome.


This is very true. We could really use a proper Q&A thread between modders and the Larian folks working on the toolset. I'm sure there are reasons for many of their design choices, as well as parts that are just put in on a provisory basis, but we have no idea which is which or why.

The YouTube guides are nice and all, but what we need is solid information on things like capabilities, limitations, hurdles and best practices as well as specifics on script commands and the various assignable properties. All of that is infinitely better communicated via written word than via video.

Once we have that information, we can start thinking in terms of what is possible. Before that, all we can really do is make experimental stabs in the dark in an unstable and unfinished toolset while drawing up loose plans for our future mods and campaigns.

These are vacation times, though, and I suspect we'll see activity rise again in the second week of August or so. Hopefully, the toolset folks at Larian will start talking more directly to us then.


My name is Ahnion, dammit---with a grave accent on the i!