Eh, I'm sure the weapons skill can get some love.
Shield Expertise - Req: Shield Lv 3
Your shield is no longer limited to defense.
You have mastered the Shield Bash Skill. AP3 - 3 metre - 100% Stun. 3 turn cooldown.
Master of Defense - Req: Shield Lv 5
Your mastery of the Shield fighting is unmatched - whenever you block a melee attack, you perform a counter attack with your primary weapon. Arrow and Spells can also be reflected.
Sundering Blows - Req: Two-Handed Lv 3
Your swing is strong enough to sunder even the toughest armor.
You have mastered the Sunder Armor Skill. AP5 - 3 metre - Reduced enemy armor. 5 turn cooldown.
Devastator - Req: Two-handed Lv 5
Your blows devastate anything before you. Two handed weapons gain 20% damage bonus and 10% critical chance. Every strike also has 50% chance of removing a beneficial spell from your enemy.
The Hedgehog - Req: Armor Mastery Lv 3
It hurt whenever your foes hit you - reflect 20% melee damage back to the attacker and causes two turn of bleed. You gain 10% more Armor and Resist All.
The Ironman - Req: Armor Mastery Lv 5
Your armor is like second skin - the training has paid off. Movement penalty is removed completely, you gain 25% Max HP from enduring all those damage taken.