Alright, so I'm going to preface this by saying that .PAK files do not like to play nicely with other files. If you have two or more .PAK files, they won't merge well (unless you UnPAK one of them, which is outside the scope of this post).

So I'm just going to deal with the specific situation you've presented: Combining the 4-Player Modified Loot, my Unbreakable Lockpicks, and my Infinite Skillbooks mod.


You're going to want have the base mod be the one that is stored within a .PAK form, the 4-Player Modified Loot mod. Take that mod's .PAK file and put it into the Documents/Larian Studios/Divinity Original Sin/Mods/ folder like so-
[Linked Image]


Next head on over to your Divinity installation folder (most likely to be C:/Program Files(x86)/Steam/SteamApps/common/Divinity - Original Sin/ ), enter the Data/Public folder, and create the following folder-
[Linked Image]

Modified_Loot_82595cd0-b877-4525-bc90-2b0af6f157d4

Note that it is the folder name that the game recognizes as belonging to the Modified Loot mod.

Next go into that newly created folder and create a RootTemplates folder-
[Linked Image]

Inside that folder will be nothing, since you just created it.
[Linked Image]

Here is where you will place the RootTemplate files from the other two mods you're wanting to merge into this one-
[Linked Image]

At this point you can enter the game, enable the Modified Loot mod, and play it with all of the changes applying.

There would be a few additional steps for merging mods that use the Stats folder and/or Localization folder, but that's outside the scope of this post.


Edit:
The Steam Workshop downloads every mod besides the Cow Simulator into the Steam/userdata/ folder rather than the Documents/Larian studios/Divinity Original Sin/Mods/ folder, which is why subscribing to something on there will not work.

Last edited by Rhidian; 21/07/14 12:19 AM.