Originally Posted by ScrotieMcB
Jailbreaker
Prerequisites: Lockpicking 1
You do not require a lockpick to pick a lock. Gives you a +1 bonus to Lockpicking while using a lockpick.

Mind Over Matter
Prerequisites: None
Gives you 2 bonus points in Telekinesis but you lose a point in Strength.

Simulacrum
Prerequisites: Witchcraft 5
While you are at 0 Vitality and control a summon, you do not die but cannot summon a new summon.

Walking Almanac
Prerequisites: None
Gives you a +2 Loremaster bonus for identifying enemies.

Feel free to comment on mine or add your own.


Considering lockpicking is mostly worthless plus picks are cheap enough, I don't think anyone would spend a talent on Jailbreaker.

Mind Over Matter seems like a solid enough and fun one.

Simulacrum seems way overpowered. I believe you could almost never die with smart use of it. I like the idea of a talent focused on summons though. Perhaps something simple like summons get double leadership bonus from the character that summons them.

For Walking Almanac I'd also give a small crit bonus for your party(understanding enemy anatomy and whatnot).

Originally Posted by MrGrim


Walking almanac. i'd suggest a perception prerequisite on it like maybe 10 perception? or 8.


Seems like a good way to ensure the talent never gets taken.


Last edited by Fellgnome; 21/07/14 01:04 AM.