1 - Definitely agreed. The T skill is terrible, game breaking design. It's so bad that part of me just assumes it *has* to be a bug. No way could a game deliberately design its weapon specialization system that daftly.

2 - Agree. FWIW I think stealing of any kind (whether grabbing from someone or grabbing a painting from the wall) should require Pickpocket skill. There should be a small amount of "heat" for each item you steal. Pickpocketing skill reduces the heat.

3 - Agree.

4 - Lockpicking needs an overhaul. Not only should the early locks be lower level (just like low level items don't require Loremaster 5 to ID), but lockpicks shouldn't break after one use! It's ridiculous because even using a weapon to bash the door down, should you elect to do that for some reason, is less costly, because you can just repair the thing at no cost. Other games fix this issue by having doors in town result in arrest if you attack them and items in chests having a chance to be destroyed by bashing a chest versus lockpicking it. In this game, not only does picking locks require you to burn a bunch of skill points, its actually more expensive than just exploding the chest.

Last edited by isau; 21/07/14 08:16 AM.