First off, I love the game. Great work. But one thing in particular is driving me crazy. In combat, when enemy characters perform their idle animations (lean back and forth, etc.), it shifts the hitbox (meaning where you need to click to target that character). This change happens very abruptly and often causes missed clicks. I can't even tell you how many times I've had to reload a save because I was trying to attack an enemy in a close fight, but he "dodged" my click at the last instant and my character instead walks around to the other side of the target (wasting action points, and sometimes triggering attacks of opportunity).
Is this bothering anyone else? Maybe the hitbox should just be a cylindrical shape rising from the characters feet, instead of shifting all over the place when they shift their stance?