Great, i've tried but i've don't understand one thing, when I put a npc in Global statue, I can't Interact with him anymore. Idea ?
Script works, when I take control, npc have the boots, and is perfectly identified in definition. just Interaction problem.
Oh yeah, hah. Global state also breaks dialog, I forgot about that. If you want to be able to talk to global characters you need to add:
IF
DialogStartRequested(_Char, _Player)
THEN
StartDefaultDialog(_Char, _Player);
This will start whatever dialog they have assigned in their default dialog node.