I agree with all of these.

You can switch view mode in the upper right to make it 'top down' instead of isometric. There are still weird edge cases, though, like the 'downhill uphill' thing, and smog. It doesn't seem right that you're incapable of seeing an enemy that you're literally rubbing shoulders with, just because you're standing in some steam.

What you say about the personality traits is very true. Particularly, the instance in the beginning of the game where you must follow the guards or fight them. I would characterize "attacking the town guards because they're drunkenly giving you orders" as less Independent and more Heartless, Renegade, or Egotistical. The bonuses from personality traits can be INCREDIBLY valuable, so it would be nice if I know the ramifications of my decisions before I make them.

For that matter, it also bothers me how weird a lot of the personality bonuses are. You might think that a Heartless warrior would be more deadly than a Compassionate one, but you'd be dead wrong. Heartless gives a bonus to back stabs (only useful to scoundrels) whereas Compassionate gives a bonus to crit chance. And then there's Spiritual (immune to fear) which renders the 'Courage' talent completely worthless. Or Independent vs Obedient, which give essentially the same effect (+1 Willpower), except Independent is just better since Obedient only works when an ally has Leadership.

Last edited by dirigible; 22/07/14 12:34 AM.