Originally Posted by Whysper
That would make the items themselves less interesting though, and I'm sure people would then complain 'Why did you nerf loot?'.

The whole point in a limited resource is that you can't do everything well (unless you cheat). If it makes you feel better, try to limit the amount of loot you carry around perhaps? At the moment I just have some +perception gear around, my mage is actually walking around with two tooth rings all of the time because she has to convince her brutish companion not to do some pretty horrible things. The amount you play the game in a roleplaying or metagaming fashion is entirely up to you.

As for traits, the only ones I disagree with are Vindictive and Heartless, because they're 100% useless on most characters. And I still roleplay the character rather than going for the traits I want, everyone gets their kicks in different ways I suppose.


There are other ways to make items interesting, and TBH putting random stats on items doesn't make them that interesting in the first place. Many of the random combinations just turn things into junk loot anyway.

As for traits, that's a separate issue. I'd rather just pick them as part of character creation and skip gaining them through the dialogue. I would roleplay more freely if my dialogue choices didn't give me somewhat arbitrary boosts to my stats. It'd be nice as an option anyway.