Your English is fine.
Completely not what the OP made the post about however, as far as I can tell s/he is particularly wanting +non-combat skills / per to not be possible stats on items because it leads to him carrying around a large number of items so he can focus primarily on combat stats and just use equipment for everything else.
As regards level scaling, I think the way it is handled is good. I would like it if every enemy post-cyseal was perhaps a level higher however (or simply acted as though they were), that might be a simple difficulty fix. Should be easy enough to mod.
And yes, I'm all for somewhat branching paths and no clear 'I have to go here to have a chance'. The game seems to go much more in that direction at level 12ish