^Agreed. That is why mod'ing is nice, we can hone it in all our own. Pete goes for worst case stating a solution becomes a chore in micromanagement and boredom, it doesn't have to be that way to be improved.

I found a sound fix is just make the FOV 100%, if a person is in the room and not sleeping or sitting (it seems sitting in this game = sleeping for vision) you cannot steal. Makes it easier yet for the player, no guessing, oooop's you caught me there and all that. I find that for me it is more realistic, like I can go into any room and just get to the side of a NPC and steal everything. You can't steal, so you don't, you know not to even try unless you can lure them out of an area. I didn't test invisibility, maybe today.

All said though, better game balancing is better game balancing, I rather see it from the source as much as possible.