I like your ideas, Scrotie, but with those numbers sneak-attacks would only be AP efficient at Sneaking level 4 (with Guerilla) or 5 (without).
Honestly I would just say
Sneaking costs 1AP
Sneak Ability: reduces enemy vision angle & gives +10% attack bonus from Stealth, per rank
Guerilla : grants +50% attack bonus from Stealth, with daggers
As long as enemy AI is changed so that they look around when they can't find any player characters, I think that would solve the issues. It would make sneak attacking viable from level 1, for rogues. It would prohibit the slower weapons (2-handers and bows) from getting the full awesome benefits of sneak attacking, while still granting them extra damage and making even 1 or 2 points in Sneaking useful in combat.
Last edited by dirigible; 23/07/14 12:57 AM.