Just to clarify, I feel the title is a little misleading. Stealing things without invisibility feels about right. There's room for nitpicks, and legitimate ones, but at the end of the day nitpicks shouldn't drive developer action there are more important things to do than handle such trivialities.
The real issue is: invisibility is way too good in this game for out-of-combat jobs. You can pretty much break most aspects of the game wide open just by taking Walk in Shadows at character creation. Steal everything with absolute ease, sneak past enemies to get Teller of Secrets at level 3, and completely bypass the challenges involving sentry statues. NPCs watching their stuff disappear right in front of their eyes with no reaction breaks immersion. The enemies have absolutely no counter for invisibility, so it works at bypassing anything. Invisibility isn't a nitpick, it's a huge balance and immersion problem, and I definitely feel they're going about things the wrong way trying to fix it -- such as trying to limit the Teller of Secrets books per level, when the diseased root of that particular plant is how invisibility makes it easy to access her ridiculously early.
You know it's not a nitpick because Larian themselves is already aware of the problem and proposed a solution -- too bad it's the wrong solution.
Last edited by ScrotieMcB; 23/07/14 02:15 AM.