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#523912 20/07/14 04:26 AM
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Hi there! I'm new to the game and require your helps!

First Question:
Independent - Willpower is increased by 1
Obedient - Willpower is increased by 1 "if nearby leadership character"

From what I read, both have the same advantage BUT obedient has the disadvantage of requiring the presence of a character with leadership... Any reason to choose "Obedient" trait?

Second Question
What does Altruistic do? Any advantage having high reputation vs barter?

AXC #523927 20/07/14 05:33 AM
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Originally Posted by AXC
Any reason to choose "Obedient" trait?
Roleplaying.
Originally Posted by AXC

Second QuestionAny advantage having high reputation vs barter?
Reputation influences the rate of prices in shops, and affects how NPCs speak to you. Barter only influences the rate of prices in shops. The difference is minimal. Once someone has 100 Attitude, Reputation no longer helps.

Last edited by Incendax; 20/07/14 05:33 AM.
AXC #523952 20/07/14 06:34 AM
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Noted with thanks!

AXC #523978 20/07/14 07:23 AM
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actually Obedient you also get initiative I think if near leader, and in addition if leader's leadership is more than 5 you get a +2 willpower increase instead of +1

am gonna have to experiment some more and will then update the wiki page

AXC #524001 20/07/14 08:52 AM
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Leadership 6 gives +1 Willpower with or without obedient.

AXC #525306 22/07/14 01:25 PM
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I'd say the real advantage to obedient is that it allows you to close out arguments between characters to not collect traits you don't want, while still taking whatever decision you want (if you game which character initiates a conversation)

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Originally Posted by Arkenian
I'd say the real advantage to obedient is that it allows you to close out arguments between characters to not collect traits you don't want, while still taking whatever decision you want (if you game which character initiates a conversation)


Ahh, good tip. I wondered why sometimes my warrior would give the option to "do this your way" but my ranger never did. Because he's obedient and she's not. Thanks, chum.


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Originally Posted by Jymm
I wondered why sometimes my warrior would give the option to "do this your way" but my ranger never did. Because he's obedient and she's not.
It doesn't work like that.

First, the primary character in the dialogue (the one speaking) gets a choice. Then the secondary character (the one nearby but not speaking to the NPC) gets a choice. Then the primary character can either choose an argument or choose to "do it your way," with the latter being the Obedient option. Then the secondary character must choose an argument, with no Obedient option.

The problem, as I see it, is that the secondary character never gets an option to be Obedient instead of arguing in the fourth set of options. I'd like to see that get fixed.

Last edited by ScrotieMcB; 23/07/14 02:32 AM.
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Originally Posted by Jymm
Originally Posted by Arkenian
I'd say the real advantage to obedient is that it allows you to close out arguments between characters to not collect traits you don't want, while still taking whatever decision you want (if you game which character initiates a conversation)


Ahh, good tip. I wondered why sometimes my warrior would give the option to "do this your way" but my ranger never did. Because he's obedient and she's not. Thanks, chum.


See ScrotieMcB. My point is that if you're the first character and take the "Fine lets do it your way" path, you pick up obedient points nearly always (not quite always, but nearly always) So if you try to pick up independent, it will just be offset, with no real advantage.


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