Leech is perfectly fine, why? Because enemies use it against you in far more powerful variants than you'll ever see. I was fighting against some mushrooms that were being healed by all elemental damage and poison and physical attacks would cause them to bleed-heal for more than it was possible to hit them. I actually hit one of them with slash damage from my witch and it would heal thousands of times nonstop for three turns. At first I thought it was a bug or that the game glitched on nonstop healing it when I noticed that it had bleeding status.....I don't heal like that when my one of my party with leech suffers bleeding....it'll heal maybe ten bits of damage each turn which isn't even that much when health is over 1k and that's it....not nonstop like that.

But the reality is that the way it worked on those mushrooms is how it should be.....non-freaking-stop. If a bunch of mushrooms can be and are in effect invincible then so should the player's party. Maybe remove the visual numbers, sound effects and visual effects of bleeding and leave it like that...always healing non-stop.

But at the absolute very least they should definitely not cheat the players out of these abilities. Enhance them and make them more powerful, great, no problem. But remove them or diminish their effects? Absolutely not.

Last edited by Darth_Trethon; 23/07/14 06:31 AM.