Originally Posted by Shadyia
I hail from the old school, P&P dice games before EverQuest, even before computers. I still have an AD&D "Deities and Demigods" with Elric and Cthulhu within it's pages.

Remember White Plum Mountain? Descent into the Depths of the Earth? Tomb of Horrors?

Please give us dungeon "modules" for Divinity. I mean, something we can take our max-ed out level characters, meet with friends in a co-op, and play together.

Make Divinity a game played between friends. You get on Steam or Skype and write "Hey, did you get the new DOS addon "Fires of the Demonforge"? Really? Great! I'll bring my knight, you bring your witch and have you sister play her cleric tonight and let's do this thing!"

You do that, and this game will never die.


I feel you, I have Dragonlance campaign settings and know the campaign very well, but this game is already dead.

The game died because of the poor ruleset Larian have implemented. The game does not have the necessary means to survive as an RPG, it has nothing of a good RPG which ensures longevity.

Things like skills being tied to one attribute. You can't multiclass in this game, it is impossible to create an interesting class (like in Neverwinter nights for example). So you are stuck with the usual dagger-rogue, staff-wizard, sword-fighter.

There is no dual weild in the game. There is no potential for more exotic weapons like katanas, kukris, curved daggers or flails. Dexterity just means archer/dagger that is about it.

Even with mods, the mechanics and ruleset would need a MASSIVE overhaul for this to be viable. It's a failed effort overall.