Originally Posted by Shadyia
Originally Posted by Halpmepls
It's a failed effort overall.


If that's true, it's very sad. I feel the limits of the this game as well. I was shocked one could not duel wield.

MMOs these days are a dime a dozen. TOR spent--what?--200 million and went F2P in a year or so.

My friends are seeking a personal game, a P&P-esk game we can play over the web. Gamers of my generation grew up, started families and moved away, but we pine of the days of playing with friends. Not a massive purple-item quest-hunt, but a way to bring back that feeling of playing a personal game with friends.

As far as I know, that game doesn't exist. Maybe NeverWinter Nights. I dono. I play the first single-player. Too easy. Got bored.

Can DOS give us this?


DOS can't give you that, I hoped it would but it fails miserably.

The first Neverwinter was the closest thing to pen-an-paper on a computer. You could role-play the personality you chose in a chatroom in-game.

There were many classes to choose, enormous depth and lots of persistent-world modules people created. Some of these even featured engines like "Gigaschatten engine" which had a deep economy, a complex crafting system and unrivalled scope for roleplay in any CRPG before.

All this eventually lead to MMOs. But MMOs are very different games now, they are not like CRPGs at all.

Anyway, DOS is far far from any experience like that, whether in single or multiplayer.

Last edited by Halpmepls; 23/07/14 07:50 AM.