What's with all the arguments about balancing? Seriously, I couldn't give two s***s less about what everyone thinks about balancing. Why are so many people obsessed with difficulty? You're repeating the same crap over and over needlessly when you die when in the same amount of time two or three playthroughs could be done. This is a perfect example of something that didn't need to be fixed. Don't like it? Then DON'T USE IT!! There's no what, if, ands or buts about it! If you lack self discipline and you can't play the way you want because your will is weaker than a wet paper towel then that's your personal problem that you need to deal with during your alone time. Some people have busy schedules and don't have time to bull**** repeating the same fights multiple times or waste time running around to figure out how to accommodate some missing bloody ability because there's that one point in the game were you can't do without.
Perfect example: I play with a group of magic users, I had no need for warriors(I hate melee and bows and all that)....until I ran into five mushrooms that were healed by all magic elements and bled poison....which healed them so they could only be beaten with raw strength that could deal more bashing damage than the poison they bled while taking that damage healed them. Fortunately I had one character who could summon one skeleton that could deal enough damage, so I had to have my entire party sit back and not do s*** while I kept sending in the same skeleton over and over and over again to pointlessly chip away at each mushroom and die in couple of turns.
There's absolutely no valid reason whatsoever why I shouldn't be able to have my wizards switch to some super heavy axes of stomping so I could get on with the god damn story.
Last edited by Darth_Trethon; 23/07/14 01:18 PM.