Nothing ever gets perfectly balanced, or if it does it's some miraculous thing which you can never count on happening. Game scope, and just making new games, are usually more important priorities. With most games you could work on balancing them forever and never get them perfect.

From a developer perspective, deciding how thoroughly to balance a game is a judgment call. In the vast majority of cases, leaving it unbalanced and focusing on more important things is the right decision. It would have to be a particularly grievous imbalance, and/or have a particularly cost-effective solution, in order to deviate from this plan.

Don't harp on every last thing or expect a fully balanced game. At the end of the day, you'd prefer more content (and not necessarily just D:OS content either, perhaps other titles entirely).

That said, I do think the way invisibility is handled in this game is something important enough to make some changes, such as the "sees invisibility" enemies. To me, it matters that much. However, there are lots of minor things which kind of bother me that I'm either going to refrain from making suggestions for, or I'll suggest it anyway but not really expect, or even really desire, anything to come of it. Just because it's wrong doesn't mean it's worth fixing.

Last edited by ScrotieMcB; 23/07/14 03:03 PM.