Without boni I would recommend
Bow 0
Tenebrium 6/7 (gets unlocked after doing Brandon's quest in the second city)
Expert Marksman 5
Scoundrel 1
Witchcraft 1 (Oath of Destruction +50% damage boost)
Geomancer 1/2 (Bless +30% accuracy, Midnight Oil (enables Slow for Bully + can be set on fire), Spider (Meatshield and immune to poison), Boulderdash for AOE non-"line of sight" damage + Knockdown)
Lore 1 (optional to see the enemies HP, can be 5 for their resistances later)
everything else in
Bodybuilding
Willpower

Imo you won't have much fun if you make use of sneaking during combat, since when the opponents can't see you they will often just skip their turn. Outside of combat it is useless, because you can just as well turn yourself invisible.

- Bow 5 -> 0
Tenebrium Bows use your Tenebrium Skill for damage calculation, not the Bow skill
- Expert Marksman 5 -> 5
Unlocks Quickdraw, which gives you 25% more attacks
- Scoundrel 1 -> 1
Walk in Shadows, Haste and the Teleport skill
- Lucky Charm 2
2 Points is Ok, but you can easily get it to 8 from gear(4 of the items can be crafted) + the trait and another +2 from Survivor's Karma, making it kind of pointless to invest more points into that ability
- Blacksmithing 1
- Crafting 1
You should have 1 smith in your party, but that might as well be a henchman (Jahan starts with Scientists) or if you want to save the points: recruit a 5th party member that does nothing other than craft and identify your stuff.
- Pickpocketing 2
Why bother with stealing 100 Gold, when you can just craft a 2000 Gold axe from a steel bar or the massive discount from Barter.
- Sneaking 4->0
Imo you won't have much fun if you make use of sneaking during combat, since when the opponents can't see you they will often just skip their turn. Outside of combat it is useless, because you can just as well turn yourself invisible.

You can savely ignore Light Stepper, especially considering that later in the game you can trade an unspent talent point for 10 ability/2 attribute points.
Elemental Ranger is a risky ability, since you can't turn it off: you will deal bonus damage to enemies standing in self placed fire sourfaces, but on the other hand you will be healing enemies that "bleed" their own element, like zombies, elementals, spiders and many more that way.

edit: you get the ability to reskill once you have 7 blood/star stones, which should be when you enter the second town.
just lockpick the cellar door in the Silverglen cathedral for 2 bloodstones.

Last edited by eidolon; 23/07/14 04:38 PM.