Almost finished of Luculla Forest now (I think). Got slightly confusing though where I had to go and what to do next, so I went already to Hunter's Edge, maybe they can give me a clear path again... didn't do very much there yet... still; SPOILERS!

* Moloch; "what's for more relevant" should be 'far more'
* Sua; "I'll find a way to make it so" < no enddot. Yes, extremely picky here wink
* Icara said 'import' as 'importance' too... is it really a proper shortening? Never heard it before...
* Mapnotes keep vanishing of the map at the End of Times.
* Wishing well (Cyseal); 750 and 1500 gold options lack proper descriptive text.
* Wishing well; Something tells me the 100, 400 and 700 rewards are broken/switched around. 100 gets you 2 magical items, 400 a total crap item, 750 gold gives 1 magical item that's worse than 100 gold rank (and that has 2!). 1500 rank works properly. That or 100 should be 1000 instead.
* Good idea from a thread here; icon ontop of unidentified items (just like now with damaged items) for easy ID.
* Returning to Luculla Forest the "Immaculates test" and "Troll cave" are no longer marked on my map as they used to (although they appeared both again once I neared the test location).
* Kadraskaz, like others, wont drop his gold. He does however, like others, drop the items you sold him, so you can easily get his 6000-8000 gold or something by selling stuff to him, then take them from his corpse. If you don't know this trick though, no gold for you...
* Encouraged and farseer icon besides portraits overlap. You can only see one, even if both are in effect (can check encouraged from stats screen, farseer not though)
* Aside from the earlier mentioned issues with soap, I notice now it also doesn't stack.
* Hehe, Chicken Corpse item 0.5 weight. Dead Chicken container... 30 weight... hmmm...
* Mysterious Stranger in Luculla Forest, first option just says "You"
* Interestingly the "well teleport spell" item doesn't display anything if hovered over in the inventory after being used properly. Was it intended to be removed but something went wrong?
* Shame, lucky charm used to give nice stuff during the beta... now it only seems to give bad stuff, merely useful for gold. And it's not like I'm starving for gold...
* *googles for weresheep* So yeah, like many other people I solved the puzzle, hit the switch and have no access to the side-cave anymore where this next step is (I knew it was somewhere in the cave, but apparently solved it without finding the weresheep mound). Not exactly very well setup smirk (especially seeing that you can solve it way before getting any hints)
* Heh, remembered the 'Invisible mines' thread as the mine just vanished infront of my eyes nearing the temple near the Sacred Stone village. Also noticed a whole bunch of Students triggered a whole bunch of them and almost all burned to death. Wonder what that group was, as I can't talk to the sole survivor, just standing there now...
* The gigantic fire at the Temple near Sacred Stone also creates a mobile kitchen in your inventory instead of on the spot.
* Attenberah; After asking her to shop, and win the charm roll convo breaks, can't even read her reply properly; have to do so in the log.
* Francis (in the Sacred Stone prison) has ? as avatar, until I say something to him (he has no opening line either, just immediately some options)
* Eastern Hunter; "Madora"... let Madora interact with him... "Who the hell are you?"... was expecting some custom text.
* Imps in Sacred Stone prison; convo doesn't end after "I'll leave now" another line needs to be chosen (unlike all other convo's there and elsewhere)
* Francis and the Eastern Hunter seem to have blank banter lines, noticable by watching the log.
* Drog; Non pet-talk people get the 'can't speak' opening, but will still get the options the pet-talk person got, and Drog will respond with actual talk! (including the 'good bye' option)
* Malbini's crowd is unvoiced? (as well as Madora's comment)
* The wolf and boar in Malbini's crowd will happily sell you their internal components (intestines, meat) 0_o
* It doesn't seem Kirill's song-selection is working?
* Bruce's "fleeing" banter seems unvoiced.
* If sending the animals back to Cyseal Doreen says Maurice "Moo" line (yup, picky picky :))
* Contraption; "You will be a friends to the Source Hunters" either a freind, or getting rid of the a.
* Slightly confused about this fight; Guy told me Spider Queen charmed them. I killed her, they still want to convert me to their spider religion. Battle starts. They attack spiders and spider eggs, and me. Spiders kill them; no XP. I kill them; 1500XP (can't recall seeing that in other battles like the Black Cave one, where enemies killing enemies also wields XP). Are they supposed to be untranched if the Queen is dead? Then them still saluting her is the problem. Are they still supposed to be charmed? Then them attacking the spiders seems unintended. Again; slightly confused what the intention was here...
** The Doomspinners in the Canyon do seem to work properly. Even if they do stupid stuff like hasting eggs XD
* Jahan death graphical glitch;
After dying I noticed he appeared like this;
[Linked Image]
So I tried to take off his headwear, then it looked like this;
[Linked Image]
After that I tried to re-equip his head, and he became properly just a smoldering remain, and completely visible upon revival.
So it's just a minor display issue

* Gardulka's Orders typo: "Silveglen" should be "Silverglen"
* Hmmm, the rat in the cave of portals (first map) and the trollcave (before blockade) say the same. Intentional? I don't see what stomping there would be in the portal-cave...
* Roy still uses his banter in the Cyseal Inn... even though he long lost his cows... and then he dissapeared smirk
* Bertia is confused about wheter her herd is back or not;
[Linked Image]

* Mines; Convo with other PC about not being able to teleport is weird... I pick "We can take whatever comes our way" and the other person only has 2 differently written replies saying exactly the same! ("Iron will is enough to face this")
[Linked Image]

* Prison Guard diary: "Got to bed for his life" should be "beg for his life"
* Using the detonator ("A long fuse") will detonate the explosives immediately... even if you afterwards pick the option not to detonate them??? (I've freed the imp beforehand)
* After refusing Lawrence's bribe asking about Ben wields -20 attitude each time.
* Noticed in Hunter's Edge some giant pumpkins turn into regular ones in the inventory. Something for the skulls and other such items that have multiple ingame versions due to rotational needs?
* Infront of the mountain waariors infront of the entrance to Hunter's Edge there's a campfire clipping into the rockwall.
* The Fishrack infront of the Hunter's Edge teleporter has sunken into the ground.
* Another broken campsite - mobile kitchen; infront of the Hunter's Edge Armoury.