I found something cool while looking through the Main Potion.txt file.
![[Linked Image]](http://i.imgur.com/qnRsVnb.jpg)
new entry "Stats_Burning"
type "Potion"
data "Act" "1"
data "Act part" "6"
data "WaterResistance" "100"
data "FireResistance" "100"
data "EarthResistance" "100"
data "AirResistance" "100"
data "Duration" "-1"
It turns out all of the effects of Status effects are listed in the Potion.txt file. Better yet, it's modifyable, meaning we can change how status effects work. The duration apparently can be overwritten by the items and such that call them forth (the Potion in the above picture inflicted the Burning for 3 rounds).
Status effects also include the Shields, Slow (like from that Sandstorm/Oil), and much more

Edit:
I changed my Potion slightly as well. Potions (and by extension Status effects) are capable of changing Skill values like Man-At-Arms and mess around with AP. The APMaximum change didn't appear to work though.
new entry "POTION_Rhidian_Healing_Potion"
type "Potion"
using "Potion"
data "Act part" "9"
data "StackId" "AwesomeStuff"
data "ComboCategory" "PotionHealing"
data "Value" "4"
data "Vitality" "5"
data "FireResistance" "100"
data "EarthResistance" "100"
data "WaterResistance" "100"
data "AirResistance" "100"
data "PoisonResistance" "100"
data "APStart" "10"
data "APRecovery" "10"
data "APMaximum "15"
data "Duration" "-1"
Edit 2:
I stand slightly corrected. That Duration "-1" I had for my modified Burning effect actually does something. It gives a permanent increase *every* time that the character becomes burned. I didn't notice it earlier because the effect is capped at 200%, even though the boost can go higher (I got the boost up to 600% just from entering the fire a few times).