For Warm, Chilled, Burning, and Frozen statuses, the negative Elemental resistances were removed (ie where Warm had -10 Fire, +10 Water before, it's now just +10 water)
Wet status has it's Fire resistance increased by 10 (to 20). The Air damage penalty remains the same (-20).
Oath of Desecration had its boost reduced from 50% to 25%
Endure Elements gives 100% to the four elemental resistances (fire, earth, air, water) instead of the 50% it gave before
The Elemental Shields and Immunity to Element statuses have had negative resistance bonuses removed, and give a 100% boost to their respective elemental resistances instead of the 50% they gave before.
ChanceToHit penalty of MeleePowerStance and RangePowerStance has been removed.