Originally Posted by Hassat Hunter
Blinkicide is right.
Like most other RPG's here too combat XP is so excessive that it pretty much always thriumps any peaceful paths.

That isn't true, peaceful solutions often give much more XP than violent ones in D:OS.

Originally Posted by Hassat Hunter

Which is why I look forward to Pillars of Eternity not having combat XP. A lot of people whined, complained and threatened about that, but it's really the only reason to properly give alternative solutions without putting one clearly infront of the other XP-wise...

Not rewarding combat with XP is the most ridiculous mechanic ever. If D:OS had this mechanic then you skip half of the game. Why have an intricate combat system and not reward combat with XP? Doesn't make any sense, unless you are making a game called Pacifist: The Pacification or Stealth: Ghost Stealth.

There are many ways to prevent double-dipping of XP and to not make the violent solution the most profitable XP wise. But at least PoE is the only game that will have this stupid mechanic.