Originally Posted by Shaki
Originally Posted by dlux

Not rewarding combat with XP is the most ridiculous mechanic ever.


Sure. If we're talking about H'n'S games. In RPGs I think it is pretty amazing idea. I always liked RPGs which let you take any approach you want, diplomacy, stealth, combat. You should get XP for finishing the quests, etc. - it shouldn't matter which way you accomplish it. And yet most of RPGs force you to murder everything, because stealth/diplomacy gives you 1/10 of the XP you would get from slaughter. I'm happy to hear that PoE will take different approach to the XP, and won't reward stupid brute force solutions more than other play-styles.

For the umpteenth time, peaceful solutions often give you more xp than violent ones and often also have other benefits. Why is this so hard to understand?

Baldur's Gate did this almost perfectly.