Setting the cooldowns that high seems like overkill, honestly. Increasing cooldowns to 12/15/18 would be enough... even with 20 Intelligence to reduce those cooldowns (which is quite a bit), you'd be looking at 4/7/10 for each cooldown, which would definitely give the feeling of "you can only count on using this heal once per battle." Maybe twice for that Minor Heal, but again, you'd need really high Intelligence to even pull that off.

I'm also curious why you only picked on healing spells. For example, setting the cooldown on Flare/BlitzBolt/IceShard/PoisonDart to 4 (instead of 3) would make it so that you'd need 10 Intelligence (not 8) to get the cooldown to 1. This would mean that, until then, you'd have to alternate the elements of your attacks, such as alternating between Blitz Bolt and Ice Shard.

The concept of trying to set cooldowns so long that they span multiple battles doesn't really work, because all it does is add busywork to the player's regimen. For example, you might finish a battle, then go smoke a cigarette outside or something while your cooldowns refresh. The result is a more boring mod, not a more difficult one.

Last edited by ScrotieMcB; 24/07/14 03:20 PM.