Originally Posted by EinTroll

Take a weapon with both physical and a bit of fire elemental damage:

If you mouse over it, it'll show you "DAMAGE: X and FIRE: Y"
X is the physical (slashing, blunt or piercing) damage the weapon does and Y is the elemental (in this case fire) damage that it does.

Thats what i thought, but i just wanted to make sure.

I would be against that, as i said above, because my skill with the weapon should not alter its physical properties.

Of course, the damage dealt to the opponent is a result of a calculation between weapon stats, your skill and enemy defenses and stats - BUT... there is a way to handle that in a more elegant way.

As i suggested, skill with a weapon would affect how well you go through enemies defenses, whatever they might be. This would result in the increased damage, in the end - if you succeed - but it should not be presented as a change in physical properties of a weapon.

Additionally, it would allow players to counter the differences in levels that are so visible right now, in better ways then its currently possible.

Im not sure if im right, but currently it looks as if difference in levels is more important then actual stats and skill, which bothers me a lot. It may be that my Chance to Hit the enemy three levels above me falls to 10% or so, not because the level difference but because of differences in stats and skills between us - but it sure doesnt look like it.



- also, Ein, i have to say that yours and ScrotieMcB ideas are two different things that could well work with one another, but are not directly related.

as in, his idea doesnt make yours any worse and vice-versa.

Its just that he and dirigible suggested a specific change to Tenebrium issue, while yours is encompassing all weapon skills in a general way.