Originally Posted by dirigible
Originally Posted by Hiver
If you could put points in Tenebrium - before your characters would actually discover that part of the story and find out there is such a thing in the game world - it would be the worst possible metagaming feature ever made.


- i would agree that it isnt right that weapon skills dont affect tenebrium weapons but i guess they couldnt figure out an easy way out of that one.


There is a very simple solution to both of these problems.

Don't make a Tenebrium skill. It's not needed. It adds nothing to the game, and REMOVES quite a bit. Instead, simply give each character a talent : Tenebrium Training - no longer recieve Rot from Tenebrium.

You could add T to weapons, but it works exactly like every other method of enchanting.
When I add fire damage to my sword, I don't have to rely on 'Fire Skill', it just adds bonus fire damage. That's how Tenebrium should work.


On reflection, and in the light of the new info about the way Tenebrium skill works, I think you're right, handling the Tenebrium storyline element through a talent would be better.