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Originally Posted by MrFritz

that is not even getting into the ridiculousness that is lone wolf + glass cannon + sneak/invis. using 2 mages with that set-up i killed the ice king and he literally never even tried to fight back. he is supposed to be one of the harder bosses in the game and he just stood there and took it because i ended every turn with invisibility. if you use environmental effects on any melee type enemy they will never cross over them either, they will just stand there and let you kill them... the enemy AI is just really bad.


I am not sure if that is a good example, I mean, sure he is one of the few bosses in the game that my 2-hand warriors did not kill in a single turn, a single flurry just removed about 1/3 of his HP ;-)

At the same time my mages did heal him with their spells because of high resistances. I would have liked to focus with them adds, but a single whirlwind killed to first spawn of ice elementals in one blow.

Last edited by Apocalypse; 27/07/14 09:45 AM.
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Originally Posted by Jacob Marner
For me it is the deep turn based combat that is the star of this game. If it was real time this would just have yet any other shallow ARPG. Different games for different. I am just happy that DOS is turn based. There isn't a lot of those anymore.


*Cough* Real-time with pause like Baldur's Gate *cough*

Personally I like that best, but D:OS isn't that bad. Haven't noticed many of the issues mentioned here. Yes, the AI sometimes "hangs" and it takes some time for the game to progress then, but that's about 10seconds or so and it's rather rare. Don't notice any weirdness with post-spell pausings people mention too... hmmm...

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Originally Posted by Hassat Hunter
Haven't noticed many of the issues mentioned here. Yes, the AI sometimes "hangs" and it takes some time for the game to progress then, but that's about 10seconds or so and it's rather rare. Don't notice any weirdness with post-spell pausings people mention too... hmmm...

Well, it all adds up. Sometimes the enemies hang, but as you say, very rarely. Using skills/spells usually takes many seconds. Every skill has a ridiculously grand and long animation. "I'm making a cup of coffee here. HWAAHRARAshuuu!" Some enemies pause for multiple seconds between attacks, like the ghouls near the church in Cyseal. I have to wait until my ranger has finished her reloading animation to move on or shoot again, which takes many seconds.

I don't personally care. I don't think the combats are too slow. But there's a lot of needless slowdown in my opinion. The only thing that annoys me are the spell and skill effects... Did they really have to be so grandiose?

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