Hrm... Summons *are* quite handy, aren't they? Especially when they can be summoned consecutively after playing Decoy for a hit or two.

I think that I will replace the Summons with a version that has a longer cooldown, such that they too can only be summoned about once every fight. To balance it out I'll make them a bit more durable and add a few skills (prob. similiar to those their Elemental Lords from Hiberheim use).

I agree that Charm and Invisibility should have their cooldown increased. I'll probably have it line up with the Scoundrel versions in terms of cooldown (though increased a bit more for Invisibility due to how Int can lower it).

Let's see, what other skills are used often? I've heard that the Warriors can do crazy damage when buffed with certain Man-At-Arms skills.

I think I'll be calling the next Part "Skiller's Bane". Thanks for the suggestions smile