Guess I'll add in trying to add create mods that change models/textures, such as modded armor, faces, or hair, is also a pointlessly backwards process at the moment.

Prior to version 1.0.72 it only work if you created a pak file that was built as an extension of Main.pak and only if you put it in a completely different folder than the one you would normally put a mod pak file in.

As of 1.0.72 they actually made the process even more annoying by forcing you to only be able to create such a mod in extracted format. And once again only allowing such a mod to if you place the modded files in the /Main folders, making it impossible to keep such mods separated or toggleable.

But probably worse of all, since you can't make such a mod in the traditional mod format, thus cannot load them into the Divinity Editor, you can't publish them on the Steam Workshop. Thankfully there is the Nexus, but still <_<

Last edited by MrEsturk; 24/07/14 08:30 PM.