My 2, beyond just the tech difficulties, but the vision of what we can do.
What is the pinnacle of modding? A: Elder Scrolls.
D:OS probably thinks/dreams of how can we compete in that space.
However they have a totally different vision on what can be modified. It seems to me they see or want people to make new campaigns from scratch. While Elder Scrolls have a couple of these over 10 years, 99.8% of the mods are adding to the original content and that is what D:OS is trying to keep us from.
Imo it is a mistake. It takes a lot of time for a campaign. While many would just love to tweak and add to the current game. To me it's one of those things where you are look deep for answers and it is right in front of your face. I'm not so sure why they are so protective of that, it will make the modding community many many times smaller than what it could be.
I could be wrong.
actually, on the initial vids of the kickstarter updates or whatever updates I've watched, swen (owner of larian) mentioned that modders will be able to mod the main campaign.
The question is, will they execute? What are the instances of preventing them from doing so? Is it because of achievements in steam? Verifying cache would do the trick. Is the path of mods when uploaded just messy as others have posted that is why they held it off for some time?...
If only larian would just sprout out of nowhere to answer some of the issues regarding the editor.