I used Roguelikes 2-by-2 method for character customisation in this beta build, in the future, I am hoping the change the GUI to allow alternative options as discussed in the previous thread.

Known issues so far:
- Lone Wolf is overpowered
- Player 3/4 can trigger events/scripts like player 1 and 2 can. So Mages coming out of the tutorial area, the guards at the bridge. They can respond to challenges, and act as if it was player 1 or 2 alone, but the stat change is only applied to them.
- Jahan and Madora can still be hired, whether or not to turn this off may be left to player preferences.
- At the first challenge outside the tutorial dungeon, the mages might engage instead of running off if player 1 or 2 are not nearby.

There are some differences between mine and Roguelikes versions, since his is effectively just allowing the customisation whilst in my copy, I have registered player3 and 4 in the scripts, gave them the starting resources, separate Alignment (he uses Jahan's and Madora's alignment).

I will be working on the dialogue options and anything 'game breaking' for the next release.

I will be double-checking to see if everything is working, and correct these, then I am taking a break for the rest of today.

Place the .pak at the following:
~Steam\steamapps\common\Divinity - Original Sin\Data\